General Information
- Text
- “Computer Animation: Algorithms and Techniques” by Rick Parent
-
- References
-
Watt and Watt, Advanced Animation and Rendering Techniques
Kerlow, The Art of 3-D Computer Animation and Imaging
- Instructor
- Prof. James Kwangjune Hahn
Office: T-720B Academic Center
Office Phone: 202-994-5920
E-mail: hahn gwu [dot] edu (hahn[at]gwu[dot]edu)
URL: http://www.seas.gwu.edu/~hahn/
- Office Hours
Wednesday 5-6 and Thursday 5-6. Other times by appointment.
- TA
- Ge Jin, jinge
gwu [dot] edu (jinge[at]gwu[dot]edu)
-
- Assignments
- There will be approximately five assignments. Late assignments will not be accepted.
-
- Exams
- A mid-term and a final
-
- Grades
- Based on the following weighting:
-
| Assignments |
40% |
| Midterm exam |
25% |
| Final exam |
35% |
Grading is on a curve, modified to account for overall class quality.
- MISSED EXAM: By prior arrangement only, or due to an immediate personal emergency.
-
- Cooperation
- I encourage you to discuss approaches to problem solutions with each other. It is unreasonable to collaboratively work out a detailed solution, to copy a solution, or to give away a solution for the assignments. However, I encourage you to work with each other for the final project. All examinations, papers, and other graded work products and assignments are to be completed in conformance with The George Washington University Code of Academic Integrity.
Outline
1. Introduction
Video of previous "Festival of Computer Animation"
Hardware and software resources
2. Introduction to traditional animation (Lab 0)
Kinematics of motion
Key-framing introduction
Coordinate systems
3. Euler angles and Quaternions (Lab 1)
Catmull-Rom and B-Splines
Advanced key-framing
4. Articulated Figures - Forward Kinematics
Walking, running, aperiodic motion
5. Articulated Figures - Inverse Kinematics (Lab 2)
Physically based modeling (Rigid, collision detection and response)
Optimization techniques
6. Kinematic deformable objects (Lab 3)
Human and animal modeling and animation (soft tissue, skin)
Facial Animation - Parametric model
7. Physically based modeling (Deformable models)
MIDTERM
8. Morphing
Behavioral and heuristic models
Plants, algorithmic animation
9. Optimization techniques (Lab 4)
Evolutionary techniques
Derivation of controllers
10. Animation languages and systems
Motion-capture and Real-time Control
VR and animation
11. Rendering and temporal-aliasing (Lab 5)
12. Sound modeling and synchronization
13. Video/editing/film recording
14. Presentation of storyboard/plan for final project
FINAL EXAM
The 13th Annual Festival of Animation!
|