Academics

The following courses are offered as a part of the computer graphics curriculum. Undergraduate students interested in Computer Graphics and Animation may take CSCI 4551 as a Upper Level CS course required in the 4th semester and could take additional courses of CSCI 4552 and 4553 as Unrestricted Electives. Graduate students may not take 4551, 4552, or 4553 for graduate credit. For more information on the degree programs please go to Department of Computer Science.

 

Introduction to computer graphics without programming; 2-D and 3-D graphics principles; Building 3-D geometry and rendering; Computer Animation; Virtual Reality and Computer Games; Hands-on projects in modeling, rendering, and animation using commercial software; Hands-on projects in Photo and Video manipulation. May be taken as a part of the CS undergraduate curriculum. Available for students outside Computer Science. No prerequisite. (Spring)


Resources:  Resources Page 
Prerequisite: None
Offered: Spring
Course Director: James Hahn 

Class Resources from Spring 2007

Creation of artistic works using commercial 3-D animation packages. Principles of animation including timing, exaggeration of motion, and anticipation. Use of 2D paint and compositing software. Process of creating animation for entertainment, art, and engineering from storyboard. Modeling, motion, rendering and editing. Prerequisite: CSCI 4551 (Fall)

Syllabus: Fall 2003Fall 2006 
Resources:  Demo File
Class Pages: Fall 2006 
Prerequisite: CSCI 4551 or permission of instructor 
Offered: Fall
Course Director: James Hahn

Class Resources from Fall 2006

 

Also visit Festival of Animation

Use of commercial 3-D computer animation packages to create digital artistic works and visualizations. Process-spanning concepts of development through pre-production, production, and post-production. Emphasis on developing original content and attaining high production values. (Spring) Prerequisite: CSCI 4552

Syllabus: Spring 2012 Spring 2004
Class Pages: Spring 2007 
Suggested text:
Resources:
Prerequisite: CSCI 4552 
Offered: Spring 
Course Director: James Hahn

Class Resources from Spring 2007

 

Also visit Festival of Animation

 

Hardware: concepts of graphics subroutine packages; programming concepts for interaction, display, and data structuring; basic clipping and scan-conversion algorithms; homogenous coordinates; three-dimensional viewing transforms; basic rendering. May be taken for graduate credit. Prerequisite: CSCI 2113 or CSCI 6221. (Spring)

Syllabus: 
Class Pages: Spring 2018Spring 2017Fall 2015Fall 2013Spring 2011Spring 2010Spring 2009Spring 2005 
Suggested text: "Computer Graphics: C Version" by Hearn and Baker 
Resources:
Prerequisite: CSCI 2113 or CSCI 6221
Offered: Spring
Course Director: James Hahn

Principles, techniques, and design of computer games. Graphics game engines, modeling, motion, AI, and interaction. Sound design and synthesis. Real-time software and hardware issues. Social and psychological issues. Business of game development. Projects in developing games. Guest lecturers from industry who specialize in game development will augment an interdisciplinary group of lecturers. May be taken for graduate credit. (Fall) Prerequisite: CSCI 4554 or permission of instructor.

Syllabus: Fall 2017 Fall 2015 Fall 2014 Fall 2008 
Class Pages: Fall 2014 Fall 2011 Fall 2005
Resources:
Prerequisite: CSCI 4554 or permission of instructor 
Offered: Fall
Course Director: James Hahn 

 

Standard graphics, rendering and animation programming tools and packages. Lab-specific software tools for sound, motion control, and rendering. Hardware used for video recording and editing. Peripheral devices such as stereo glasses, head-mounted displays, and trackers. Prerequisite: CSCI 4554. (Spring)

Syllabus:
Class Pages:
Suggested text: A number of user manuals/notes 
Resources:
Prerequisite: CSCI 4554 or permission of instructor 
Offered: Spring 
Course Director: James Hahn 

Assignment Gallery for CSCI 262

Curves and surfaces. Spatial sampling and aliasing. Visible surface algorithms. Illumination and shading models, raytracing and radiosity. Image manipulation and texture mapping. Procedural models. Prerequisite: CSCI 4554. (Spring)

Syllabus:
Class Pages: Spring 2018 Spring 2017 Spring 2016 Spring 2015  Spring 2014 Spring 2013 Spring 2012 Spring 2011  Spring 2010 Spring 2008 Spring 2006 Spring 2005 
Suggested text: "3D Computer Graphics" by Alan Watt
Resources:  Resources Page Point Drawing Program by OpenGL
Prerequisite: CSCI 4554 or permission of instructor 
Offered: Spring 
Course Director: James Hahn 

Assignment Gallery for CSCI 6554

 

Euler angles and quaternations; articulated figure motion; forward and inverse kinematics; kinematic, physically based, and behavioral motion control; rendering problems (temporal aliasing); sound synthesis and synchronization; recording and editing techniques. Prerequisite: CSCI 4554. (Fall)

Syllabus:
Class Pages: Fall 2017Fall 2016Fall 2015Fall 2014Fall 2013Fall 2012Fall 2011Fall 2010Fall 2009Fall 2007Fall 2005Fall 2004
Suggested text: "Computer Animation: Algorithms and Techniques" by Rick Parent
Resources:  Resources Page 
Prerequisite: CSCI 4554 or permission of instructor 
Offered: Fall 
Course Director: James Hahn 

 

Seminar on current research and development in computer graphics. Spatial and temporal anti-aliasing; hidden-surface algorithms; illumination models, radiosity, textural mapping. May be repeated for credit. Prerequisite: CSCI 6554. (Fall, even years)

Syllabus:
Class Pages:
Suggested text: Current literature 
Resources:
Prerequisite: CSCI 6554 or permission of instructor 
Offered: Fall semester even years 
Course Director: James Hahn  

Seminar on current research and development in computer animation and virtual reality. May be repeated for credit. Prerequisite: CSCI 6555. (Spring)

Syllabus:
Class Pages:
Suggested text: Current literature 
Resources:
Prerequisite: CSCI 6555 or permission of instructor 
Offered: Spring semester odd years 
Course Director: James Hahn 

Useful resources for graphics courses