Mac Users Instructions
- Download OpenGLSample.zip and extract it.
- Open the project file from Xcode.
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Update the following in the sample projects:
1. The header search path (to your local copy of the folder "source/") (http://stackoverflow.com/questions/20157365/xcode-5-how-to-add-header-search-path-and-use-gdataxmlnode).
2. In main.cpp, change the path of model: g_model.LoadModel("data/car.d2"); to your local copy of the file (be sure to copy the full path).
- Compile and Run the application.
- Use the sample application provided to load and draw any model you want.
- Source codes are located in the folder Source/.
- Models are located in the folder Data/.
Note: the OpenGLSample.zip should be linked to the attached folder.