Motion Editing by Combining Partial Pose

With the increased use of motion captured data for character animation the need for editing such data arises. Participants in this research area try to find new ways to combine partial motions (e.g. throwing) with full body motions (e.g. walking) effectively. The resulting motion has to look natural and has to retain the original characteristics of the input motions. Since motion capture data is used, it is necessary to convert it to joint angles usable for animating an articulated figure. In the figure below, the top row shows a newly generated sequence of frames for a person throwing while walking. It is generated through the combination of the person's walking motion (middle row) and a throwing motion (lower row). Where the throwing motion is actually extracted from another person's throwing motion while walking.

 

sequences

 

Participants: Nadia Al-Ghreimil, James K. Hahn