CSCI 6555 - Computer Animation: Fall 2004
General Information
Outline 1. Introduction Video of previous "Festival of Computer Animation" Hardware and software resources
2. Introduction to traditional animation (Lab 0) Kinematics of motion Key-framing introduction Coordinate systems
3. Euler angles and Quaternions (Lab 1) Catmull-Rom and B-Splines Advanced key-framing
4. Articulated Figures - Forward Kinematics Walking, running, aperiodic motion
5. Articulated Figures - Inverse Kinematics (Lab 2) Physically based modeling (Rigid, collision detection and response) Optimization techniques
6. Kinematic deformable objects (Lab 3) Human and animal modeling and animation (soft tissue, skin) Facial Animation - Parametric model
7. Physically based modeling (Deformable models)
MIDTERM
8. Morphing Behavioral and heuristic models Plants, algorithmic animation
9. Optimization techniques (Lab 4) Evolutionary techniques Derivation of controllers
10. Animation languages and systems Motion-capture and Real-time Control VR and animation
11. Rendering and temporal-aliasing (Lab 5)
12. Sound modeling and synchronization
13. Video/editing/film recording
14. Presentation of storyboard/plan for final project
FINAL EXAM
The 13th Annual Festival of Animation! |